martes, 6 de agosto de 2013

jueves, 27 de septiembre de 2012

Ogre Parametric PN-Triangles Tessellation

The DirectX 11 new feature in Ogre is really awesome.
Bellow is a video about the implementation i have done in Parametric PN-Triangles Tessellation. 
This shader is adaptative recalculated based on the distance from a patch to the camera.

lunes, 23 de abril de 2012

A game i developed in c++ for a game play test. Is a MS-DOS game trying to copy the Puyo-Puyo game