jueves, 27 de septiembre de 2012

Ogre Parametric PN-Triangles Tessellation

The DirectX 11 new feature in Ogre is really awesome.
Bellow is a video about the implementation I have done in Parametric PN-Triangles Tessellation. 
This shader is adaptatively recalculated based on the distance from a patch to the camera.

lunes, 23 de abril de 2012

A game I have developed in c++ for a game play test. Is a Console game trying to copy the Puyo-Puyo game


viernes, 9 de marzo de 2012

martes, 28 de febrero de 2012

A real time App currently i am developing, to display media content into a 3d engine. It is developed on top of Ogre3D