Thursday, September 27, 2012

Ogre Parametric PN-Triangles Tessellation

The DirectX 11 new feature in Ogre is really awesome.
Bellow is a video about the implementation I have done in Parametric PN-Triangles Tessellation. 
This shader is adaptatively recalculated based on the distance from a patch to the camera.

Monday, April 23, 2012

A game I have developed in c++ for a game play test. Is a Console game trying to copy the Puyo-Puyo game


Friday, March 9, 2012

A shader trying to emulate the Separable SSS ( ), i developed it on top of Ogre 3D

Tuesday, February 28, 2012

A real time App currently i am developing, to display media content into a 3d engine. It is developed on top of Ogre3D