Juan Camilo Acosta Developer Blog
Physx, Maya, Ogre, Blender, Houdini
Thursday, September 27, 2012
Ogre Parametric PN-Triangles Tessellation
The DirectX 11 new feature in Ogre is really awesome.
Bellow is a video about the implementation I have done in Parametric PN-Triangles Tessellation.
This shader is adaptatively recalculated based on the distance from a patch to the camera.
Juan Camilo Acosta Arango
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